Music for League of Legends’ “The Climb” cinematic
I am very I proud of the release of League of Legends’ “The Climb” cinematic and feeling thankful for the opportunity to have written and produced the music for it! Many thanks to Anton Kolyukh for being a demanding creative partner on this. The score features 82 fantastic musicians from the AFM, a cast assembled by Hollywood Scoring’s finest, Noah Gladstone and Elisa Rice, led by concertmaster Mark Robertson and conductor extraordinaire Anthony Parnther, and beautifully captured at Warner Brothers’ Eastwood Scoring Stage by Adam Michalak. Big props to Formosa sound designer Eliot Connors and mixer Chad Bedell for their awesome work.
A lot of Riot Games people put a lot of hard work and effort into this video and it shows. As a League player and game developer, I couldn’t be more excited! Season 8 of League of Legends is off to a great start (our team even won our first match of the season!).
League of Legends music live in Beijing at the Water Cube
I am very proud to have had some of the music that I wrote for League of Legends be played live in Beijing during League of Legends Live! Here’s the full line up: https://na.leagueoflegends.com/en/news/esports/esports-editorial/league-legends-live
And here is the concert:
Edouard Brenneisen at GameSoundCon
I will be presenting “Creative Orchestration for League of Legends” at this year’s edition of GameSoundCon. I will be speaking on Nov 8th 2017 at the Millennium Biltmore hotel. For tickets and information, please visit https://www.gamesoundcon.com
“Creative Orchestration for League of Legends” is not an orchestration primer. Instead, the talk describes a journey into creative, tactical and technical choices in orchestrating music for an IP that comprises nearly 140 characters, 12 regions and alternate fantasies through popular skin lines.
“Creative Orchestration for League of Legends” shows how designing ensembles can contribute to developing a unique musical signature for a video game and its characters. Through a variety of examples, the audience will explore orchestrations ranging from string quartet to the full symphony orchestra and a number of very unique ensembles in between, and discover how the choice of notes, ensembles and seating arrangements helps shaping character identity. Pooled from a variety of styles of music, the examples used are from major scoring stage recordings and include in-context excerpts as well as isolated stems, all synchronized to sheet music.
In addition to orchestration, the talk also examines how the choice of a recording space and the technical choices made during the recording and mixing can affect the way orchestrations translates to the final product. Finally, “Creative Orchestration for League of Legends” offers advice ranging from developing one’s orchestration skills to using shorthands for contemporary orchestral techniques to budgeting for live sessions.
Music for Legue of Legends’ Star Guardian
I am thrilled to have written the music to this year’s Star Guardian skin line for League of Legends! Following up on last year’s Burning Bright (which I was lucky to get to pen the music and lyrics), this year’s Star Guardian event comprises a beautiful animated teaser, a login theme and a completely new map and mode for League of Legends.
Directed by Riot Games creative Patrick Morales, the Anima-produced video features sound design by Julian Samal and a mix by Sean Balas.
We had the chance to record a group of LA’s finest musicians at The Bridge Recording, contracted by the infallible Noah Gladstone, under the direction of maestro Anthony Parnther, all captured by Steve Kaplan. Extra special thanks to Thanh Tran, who not only delivered great music copy services on this (and stayed up all night to do so), but saved the day after my transfer hard drive died.
Lastly, I’m super stalked for the music to feature the amazing vocal talents of Julie Elven, who really brought everything to life – a true gem of a singer!
Here is the login theme for Star Guardian 2017:
Here is some of the music I wrote and produced for the Invasion/Valoran City Park map and mode:
Here are some pictures from the string recording session at The Bridge Recording:
Two weeks ago, recording strings for League of Legends’ Star Guardian campaign at the Bridge Recording in Glendale. I had such a great time writing music for these cool League story – be sure to check out the YouTube video of Ahri’s transformation as well as play the Invasion game mode, all featuring music by me! #starguardian #leagueoflegends #ahri #riotgames #gamemusic #gameaudio #composer #afm
Music for League of Legends’ Omega Squad skin line
I had such a blast composing music for the new skin line of Omega Squad. One look at the artwork and I knew that I would be digging into my love for action movie scores from the 80ies and 90ies to come up with the music for this awesome thematic.
Music for League of Legends’ Kayn, the Shadow Reaper
I am thrilled to announce that I have composed the music for League of Legends’ newest champion, Kayn – The Shadow Reaper.
Kayn’s duality directly into the music: Ascended Kayn is the cold, calculated and maniacally precise heir to Zed’s mastery, Rhaast is the Darkin whose pure, unadulterated rage has taken over a human body.
League of Legends releases music scores
I’m excited to announce that League of Legends is starting to release music scores to League players. The first batch of sheet music includes Kled, music that I had the pleasure to write!
Visit http://nexus.leagueoflegends.com/2017/06/team-composition-play-along-with-annotated-scores/ for more information!
Here’s an excerpt from the short article I penned to accompany the sheet music release:
“At Riot, we’re very lucky people—we get to write music for awesome projects, inspiring champions, and exciting esports events. We set out to write music that stirs emotion and becomes a soundtrack worthy of the love players have for League.
And sometimes, League players want to take a bit of our music and give life to those notes through their own fingers. (As composers, there’s nothing quite as fulfilling as hearing how musicians around the world re-imagine the music we’ve created.) But we’ve also been so busy writing new music that we haven’t really taken the time to help you access the music already out there. Some of you have gone through extraordinary lengths to figure out our (sometimes complex) work, and while we appreciate the effort, we’d like to make things easier on you by sharing more of our stuff.
We think releasing sheet music is long overdue. So instead of waiting until we can clean up the scores, we’ve decided to release some of the raw sheet music we used during our recording sessions.
These are the same scores that musicians, conductors, engineers, and our teams have used. Some of them look OK, some of them look like they were made in a rush (they were). Some have mistakes in them, some are nearly flawless. Some were modified during the recording session (“Should we take the trumpets an octave below? Let’s extend that A for another two beats. Cellos, make that a mezzo forte “plus”, not a forte.”), but these verbal changes are not caught on paper. If something looks weird, we challenge you to see if you can figure out what happened during the session by listening to the recording!
We’ll be working towards providing more sheet music to you, either in this format or another. We can’t quite promise how or when just yet, but we will do our best to deliver as much as we can.
And here’s the blurb that introduces Kled’s music:
“Kled is one of those projects where musical execution was crystal clear from day one. I decided to play with the big guns (a big, heavy brass and woodwind section with a cello ensemble) pitted against an assortment of bluegrass instruments (guitars, dobro, mandolin, banjo, etc.).
Despite Kled being a very straightforward character, I *did* attempt to bring some musical finesse to the music, especially in how the density of the voicings change throughout the various musical phrases. We recorded the brass and woodwinds separately from the celli, which did help bring out the intricacies of the string writing.
Also, I’d like to take a moment to express how grateful I am to be working on a game that allows me to write a tuba solo! What a rarity these days!”
Video Game Music Symposium at CalState Long Beach
I will be taking part on a panel at CalState Long Beach on Saturday, May 13 2017. My colleagues Sebastien Najand, Bryan Higa, Kyle Vande Slunt and myself will be discussing the music and sound of League of Legends!
For info and tickets please visit: